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Game Development Focus
Digital Media Technology

About Game Development

Game Development, Interactive Media, and simulation are areas where there is a demand for technically proficient individuals with multiple skillsets ready to handle any task. The Entertainment Software Association projects the need for thousands of Multimedia Animators, Technical artists, and other Game Development professionals. There are currently an estimated 287,200 video game designers in the United States. The video game designer job market is expected to grow by 9.3% between 2016 and 2026.. BLS.GOV shows that students may choose more of a design type of career path in game development or a programming path.In the BS in Digital Media Technology at Eastern Illinois University students will learn in Game Development courses, through hands on experience, how to do the following:

  • Game development
  • Game programming
  • Interaction design
  • Virtual and augmented reality creation
  • Virtual Simulation

Students will use in their coursework game development and animation software as well as hardware such as virtual reality headsets, motion capture suits, and motion tracking cameras. This area of focus will prepare students to work in professions such as:

  • Technical artist
  • Animator
  • Game Developer
  • Game Mechanic Designer
  • Game Programmer

Click here to see a complete list of coursework and descriptions for courses in Digital Media Technology.

Courses in Digital Media Technology are offered on rotated basis. Click here to the current planned rotation

The following courses are offered in the Game Development Focus Area:

DGT 4783 - Mobile Game Development.(1-4-3). A study of techniques and tools used in mobile gaming, animation, and simulation modeling. Emphasis will be on creation, manipulation, and publishing of mobile applications for gaming, animation, and simulation specific to mobile devices. Prerequisites & Notes: A grade of “C” or better in DGT 3003 or permission of instructor. Credits: 3

DGT 4793 - Game Programming.(1-4-3). A study of the programming languages used in gaming, animation, and simulation modeling. Emphasis will be on application of programming languages for gaming, animation, and simulation for desktop and mobile devices. Prerequisites & Notes: A grade of “C” or better in DGT 3003 or permission of instructor. Credits: 3

DGT 4913 - Emerging Gaming Technology.(1-4-3). A study of emerging techniques and technologies used in gaming, animation, and simulation projects. Prerequisites & Notes: A grade of “C” or better in DGT 3003 or permission of instructor. Credits: 3

CIT 1813 - Introduction to Programming (C++)(2-2-3). An introduction to the theory and practice of computer programming in the area of technology applications, emphasizing the knowledge needed for program development including basic concepts of software development, data structures, objects, classes, operations, and loops. Course is restricted to students with a major or minor in Computer and Information Technology, Digital Media, Engineering Technology, or permission of instructor. Credits: 3

CIT 2183 - Software Development for Technology I(2-2-3). This hands-on programming course shows how to rapidly design, develop and maintain effective programs. The course includes coverage of a programming language’s syntax, built in data types and control constructs. The course takes a practical approach to creating and organizing programs using functions, packages, modules and introduction to classes. CIT 1813 OR permission of instructor OR School of Technology chair. Credits: 3

CIT 2283 - Software Development for Technology II(2-2-3). This course offers students the knowledge to design and implement small-scale programs as communities of collaborating objects, using a dynamically typed or statically typed programming language. Fundamental concepts include classes, objects, encapsulation, information hiding, inheritance, polymorphism, iterative, incremental development and test-driven development. A grade of “C or better in CIT 2183 OR CSM 2170 OR permission of instructor OR permission of the School of Technology chair. Credits: 3

CSM 2170 - Computer Science I(3-2-4). The development of algorithmic solutions to numeric and non-numeric problems. Credit for or concurrent enrollment in MAT 1441G or CIT 1813. Credits: 4

CSM 2670 - Object Oriented Programming(3-2-4). Intermediate programming techniques with emphasis on object oriented design, recursion as a problem solving strategy, event-driven programming, graphical user interface design, and software engineering principles. All programming will be done in an object-oriented programming language (such as Java, C++, or Python). C or better in CSM 2170 or MIS 2000. Credits: 4

Apply now to the Degree in Digital Media Technology at EIU.

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Projects from the Introductory Game Development Course

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