People that work in visual effects create images that appear to move and visual effects for various forms of media and entertainment.
According the the Bureau of Labor Statistics, employment of multimedia artists and animators is projected to grow 4 percent from 2018 to 2028, about as fast as the average for all occupations. Projected growth will be due to increased demand for animation and visual effects in video games, movies, and television.
In the Bachelor’s of Science in Digital Media Technology at Eastern Illinois University students will learn in photo, video and visual effects courses, through hands on experience, how to do the following:
Students will use in their coursework industry standard software as well as hardware such as SLR cameras, studio lighting equipment, drones, 360 cameras and other cutting edge equipment. This area of focus will prepare students to work in professions such as:
DGT 3313 - 3D Modeling for Digital Media. A study of the tools, techniques and processes used in gaming, animation, and simulation modeling. Emphasis will be on planning, development, and deployment of 3D models for desktop and mobile devices. Credits: 3
DGT 4123 - Advanced Digital Photography. Advanced study of digital photography, photo restoration, manipulation, and advanced image capture techniques. Planning, organizing, quality control, publishing, and maintenance of photos for websites, animation, video, and specialty graphics will be emphasized. A limit of 3 hours may be applied to a major or minor. Prerequisites & Notes: A grade of “C” or better in DGT 2123 or permission of instructor. Credits: 3
DGT 4753 - Visual Effects. A study of video technologies and techniques. This course will focus on the capture of video for creating applications and solutions for web sites, education, training, and advertising solutions. Main emphasis will be on hardware, specialty equipment, and media preparation for these applications. A limit of 3 hours may be applied to a major or minor. Prerequisites & Notes: A grade of “C” or better in DGT 2123, graduate standing or permission of instructor. Credits: 3
DGT 4773 - Lighting, Texturing, and Rendering. A study of the graphics file types used in gaming, animation, and simulation modeling. Emphasis will be on creation, manipulation, and conversion of graphics files for gaming, animation, and simulation for desktop and mobile devices. Prerequisites & Notes: A grade of “C” or better in DGT 3013 or permission of instructor. Credits: 3
DGT 4933 - 3D Animation and Motion Capture. A study of techniques used to capture motion and integrate it into gaming, animations, and simulation projects. Prerequisites & Notes: A grade of “C” or better in DGT 3013 or permission of instructor. Credits: 3
EGT 2043 - Computer-Aided Engineering Drawing. Sketching, spatial visualization, computer-aided drawing (CAD) procedures, multi-view drawing, dimensioning, tolerancing, threads and fasteners, and descriptive geometry. Credits: 3
EGT 3063 - 3D Modeling. Planning and developing computer-aided solid models for design and manufacturing and assembly modeling. Prerequisites & Notes:EGT 2043. Credits: 3