(1-0-1) On Demand. A survey of the digital media technology field. Includes an exploration of possible specializations, career opportunities, and ethical responsibilities for professionals.
Prerequisites & NotesN/A
Credits1
(1-4-3) Introduction to the digital creation and preparation of graphics for the web, video, animation, and specialty print applications. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(2-2-3) A study of digital photography and professional techniques needed to produce high quality images for promotional, advertising and marketing themes, and business applications. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of game development. Emphasis will be on planning, developing, testing, and publishing video games using a game engine.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of 2D computer animation. Emphasis will be on planning, developing, testing, and publishing of 2D computer generated animations. Credit will not be granted for both DGT 3013 and DGT 3303.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of the tools, techniques and processes used in gaming, animation, and simulation modeling. Emphasis will be on planning, development, and deployment of 3D models for desktop and mobile devices.
Prerequisites & NotesN/A
Credits3
(2-2-3) On Demand. A study of front end and mobile website development. Emphasis will be on planning, designing, development, testing, and publishing of websites specifically for internet connected devices. Note: This course will have a supplemental cost of $50 - $75 for web hosting and domain name registration.
Prerequisites & NotesN/A
Credits3
(2-2-3) On Demand. Advanced study of digital photography, photo restoration, manipulation, and advanced image capture techniques. Planning, organizing, quality control, publishing, and maintenance of photos for websites, animation, video, and specialty graphics will be emphasized. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(3-0-3) On Demand. A study of present and future developments in print and digital media technology as applied to availability of the technology and how it can be applied to commercial, personal, and other processes. Students will investigate and identify state-of-the-art trends and issues facing the field.
Prerequisites & NotesN/A
Credits3
(2-2-3) On Demand. Application of production management processes as applied to web development, video, animation, photography, and specialty printing. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. Comprehensive applications of the knowledge and skills learned in the digital media program. Focus on the integration and synthesis of content through critical thinking and professional practice in digital media. Course restricted to seniors in the Digital Media Technology major.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. Study of User Interface and User/Experience processes as applied to web, video, animation, and other interactive environments. Major emphasis will be development of prototypes for various environments.
Prerequisites & NotesN/A
Credits3
(2-2-3) On Demand. A study of video technologies and techniques. This course will focus on the capture of video for creating applications and solutions for web sites, education, training, and advertising solutions. Main emphasis will be on hardware, specialty equipment, and media preparation for these applications. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(3-0-3). A study of planning and costing for media projects. This course will focus on the study of estimating, costing, and planning for the capture and production of products specific to web, digital printing, video gaming, animation, simulation, and photography. Course restricted to Digital Media Technology majors and students in the MS in Technology.
Prerequisites & NotesN/A
Credits3
(1-4-3). A study of the graphics file types used in gaming, animation, and simulation modeling. Emphasis will be on creation, manipulation, and conversion of graphics files for gaming, animation, and simulation for desktop and mobile devices.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of techniques, tools. and interaction used in mobile game development. Emphasis will be on planning, developing, testing, and publishing computer video games to a mobile device using a game engine.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of the object-oriented programming languages used in video game development and interactive simulations. Emphasis will be on application of programming languages for interactive experiences published for desktop and mobile devices using an IDE in conjunction with a game engine.
Prerequisites & NotesN/A
Credits3
(2-2-3) On Demand. Study of integrating web, video, animations, and specialty graphics into campaigns and development of digital media strategy. A limit of 3 hours may be applied to a major or minor.
Prerequisites & NotesN/A
Credits3
(2-2-3). A study of current web content management systems. Emphasis will be on creation and implementation of website tools for updating websites for educational, organizational, and/or personal purposes.
Prerequisites & NotesN/A
Credits3
(2-2-3). A study of web search engine optimization tools and techniques.
Prerequisites & NotesN/A
Credits3
(1-4-3) On Demand. A study of immersive technologies and their applications in video game development, interactive simulations, education, and training environments. Emphasis will be on the application of virtual reality, augmented reality, motion tracking, and/or other connective equipment using a game engine.
Prerequisites & NotesN/A
Credits3
(2-2-3). A study of emerging web development tools and techniques. Emphasis will be on integration of emerging web technologies into an educational, organizational, and/or personal website.
Prerequisites & NotesN/A
Credits3
(1-4-3). A study of techniques used to capture motion and integrate it into gaming, animations, and simulation projects.
Prerequisites & NotesN/A
Credits3
Associate Professor
Klehm Hall - 4032
2175813372
gjgrant@eiu.edu
Instructor | Photographer | Program Coordinator of BSc in Digital Media Technology
Klehm Hall - 1021
jjgrabiec@eiu.edu