Dr. Lu Ding
Introduction Education & Training Publications Research & Creative Interests Update your profile

Dr. Lu Ding

Instructional Designer
Faculty Development and Innovation Center
Website: http://www.eiu.edu/fdic

INTRODUCTION

Lu Ding is an Instructional Designer in the Faculty Development and Innovation Center at Eastern Illinois University. Lu's main career goal is to bring active learning into everyday classrooms in the format of either f2f or online classes. Before joining the FDIC team, Lu worked as a postdoctoral research associate at Arizona State University for more than two years focusing on designing and investigating learning approaches that can promote deep learning. When she is not working, you might find Lu drawing or designing graphics, traveling, or simply hanging out with her awesome dog.

Office hours: 8:00 am to 12:00 pm | 1:00 pm to 4:30pm (Monday thru Friday)

Education & Training

Ph.D.: Learning, Design, and Technology, University of Georgia, Athens, GA, 2017

Publications

  • Ding, L., Cooper, K. M., Stephens, M. D., Chi, M. T. H., & Brownell, S. E. (2021). Learning from error episodes in dialogue-videos: The influence of prior knowledge. Australasian Journal of Educational Technology, 37(4), 20-32. https://doi.org/10.14742/ajet.6239
  • Ding, L., Kim, C., & Orey, M. (2020). Design of gamified asynchronous online discussions. Technology, Pedagogy and Education, 29(5), 631-647. https://doi.org/10.1080/1475939X.2020.1801495
  • Ding, L. (2019). Applying gamifications in online discussions: A mixed methods study. Computers in Human Behavior, 91, 1-11. https://doi.org/10.1016/j.chb.2018.09.022 [ISI- indexed; 2016 5-year impact factor 4.417]

  • Cooper, K., Ding, L., Stephen, M., Chi, M. T. H., & Brownell, S. (2018). A course- embedded comparison of instructor-generated videos of either an instructor alone or an instructor and a student. CBE Life Sciences Education, 17(2), 1-15.

  • Ding, L., Er, E., & Orey, M. (2018). An exploratory study of student engagement in gamified online discussions. Computers & Education, 120, 213-226. https://doi.org/10.1016/j.compedu.2018.02.007 [ISI-indexed; 2016 5-year impact factor 5.586]

  • Ding, L. & Er, E. (2018). Determinants of college students’ use of online collaborative help-seeking tools. Journal of Computer Assisted Learning, 34(2), 129-139. http://doi.wiley.com/10.1111/jcal.12221 [ISI-indexed; 2016 impact factor 1.859]

  • Ding, L., Kim, C., & Orey, M. (2017). Studies of student engagement in gamified online discussions. Computers & Education, 115, 126-142. http://dx.doi.org/10.1016/j.compedu.2017.06.016 [ISI-indexed; 2016 5-year impact factor: 5.586]

Research & Creative Interests

Online learning; Active learning; Student motivation; Student engagement